![]() The lack of an ingame HUD necessitates the use of iron sights on firearms for accurate shots, and the player will need to mentally track ammunition expenditure to avoid being caught with an empty firearm at an inopportune moment (reloading with a partially-loaded firearm will simply return the unused rounds to the common ammunition pool, however). Taking too much sanity damage will result in "Massive Sanity Failure," whereupon Jack will commit suicide with whatever weapon he has at hand or go irrevocably insane. ![]() If it drops too low, Jack's vision will start to blur and waver, he may start to hear hallucinatory audio, and the player's controls may be scrambled. The sanity meter tracks Jack's mental resistance to distressing imagery and/or alien mental influence. The game was notable for being among the first FPS games to feature no ingame HUD by default, and an ingame sanity meter (the first video game to use the latter element being Eternal Darkness).
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